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Dizzy-Shield
Reduce game motion sickness with a balance-assist UI
Why do we get motion sick?
In 3D games, fast camera spins or screen shake make the brain sense a mismatch between vision and balance. As that mismatch stacks up, you lose orientation and feel dizzy or tired. To fix it, you need visual aids that keep a stable reference point even in shaky scenes.
How we solve it
Centralized HUD anchor
A steady reference at the center of the screen helps you keep direction during sharp turns or rolls.
Layout tuning
Adjust size, color, and opacity to get the layout that fits you best.
Demo
Switch overlay colors and visibility to see how the motion-sickness relief UI looks. Go fullscreen to feel the effect more clearly.